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Halo Reach Design System.
→ Agency: Possible Worldwide (formerly Schematic)
→ Role: Creative Director
Bungie approached Schematic to design and create Halo 4's UX and Interactive Menu Systems. The main task was to tie the Halo Universe's menu system in a seamless and dynamic experience. In addition, we were also tasked to develop some visual cinematic concepts.
As part of a small team, we delivered high-concept interactive systems, workflows, cinematic expressions, and flyovers and simplified complex interactions to the modern-day video gamer.
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