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Client: Bungie
Role: Art Director
Type: System UI/UX / Conceptual Design

Bungie approached Schematic to design and create Halo 4's UX and Interactive Menu Systems. The main task was to tie the Halo Universe's menu system in a seamless and dynamic experience. In addition, we were also tasked to develop some visual cinematic concepts. As part of a small team, we delivered high-concept interactive systems, workflows, cinematic expressions, and flyovers and simplified complex interactions to the modern-day video gamer.

As a bonus, I developed the iconography system (badges) that is still being used in today's open-world space opera Destiny.
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As part of a collaborative effort, our partnership with Bungie gave us the opportunity to provide story driven cinematic concepts that eventually made it into the game.
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